

One can find another terminal that is filled with test subject information and progress reports.

The rest of the room is filled with lab equipment and machinery. The third cylinder looks to have been smashed with a chair. The player character will then find the main research room, with three large glass cylinders in the middle, two of which contain super mutant specimens. This section can also be accessed by using the Master-locked FEV lab entry terminal on the northern wall of the main BioScience laboratory. The incubation chamber has three tubes where super mutants would be held for experimentation. The corridor beyond is protected by a pair of laser turrets and leads through an Advanced-level door into a storeroom where an Assaultron can be found.īeyond is the FEV lab, starting with test-subject observation chambers (and more turrets) and a small entrance area to the incubation chamber. Although the program has failed to produce any results for over a decade, Father insisted on continuing the project until Brian Virgil sabotaged it.Īccessed through a Novice-locked door off the main area of the BioScience division laboratory, the player character begins in a foyer leading to an airlock with a dead synth.

This abandoned section of the underground habitat once housed the laboratory where the Institute tried to unlock the secrets of the FEV.
